Add missing glMemoryBarrier between SSBO write and GetBufferSubData
In order for glGetBufferSubData to see the results from the SSBO writes in the previous draw's shaders, it's necessary to call glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT).
Fixes failures on iris when preferring GPU blits for GetBufferSubData (to avoid uncached VRAM reads on discrete cards).