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glx-multithread-texture: Avoid front-buffer rendering.

Emma Anholt requested to merge anholt/piglit:glx-mt-tex into main

It's not what this test is about, and it means that you need a compositor for reliable results when run in parallel with other tests.

While I'm here, drop the extra swapbuffers for each frame of correct rendering, and just swap the last one. This should encourage losing multithread races while making the test more efficient.

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