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This test also inadvertently tests the sequence operator. At the time this test was written, Mesa would not compile it. See also !569 (merged). glslangValidator
also fails to compile it (see https://github.com/KhronosGroup/glslang/issues/2744), but NVIDIA's closed-source driver does compile it.
Once the compilation problem is resolved, I would like to wait to land this test until we are at least sure it won't lead to a GPU hang. The original version of this test would, but this version should be safe. Be making various tweaks to the test (adding { }
around the body of the loop, s/int i/i/
inside the loop), I'm pretty confident that it tests everything the way I intend without causing an infinite loop.