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glsl-es-3.10: declare missing precision for output variable

Tapani Pälli requested to merge tpalli/piglit:fix-precision into main

Fragment language has no default precision qualifier for floating point types so let's set it for the only float used in the shader.

Fixes: 5c9df166 ("glsl-es-3.10: use highp for int, not float") Signed-off-by: Tapani Pälli tapani.palli@intel.com

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