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ext_transform_feedback: add a test for the second-half of gl_ClipDistance

Erik Faye-Lund requested to merge kusma/piglit:xfb-clipdist4 into main

Since clip-distances might be split into two vec4s in the backend compiler, it's useful to test that XFBing only the second half also works as expected.

This can catch some corner-cases in the shader-compilers.

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