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glsl-es-3.10: add precision statement to a shader missing it

Tapani Pälli requested to merge tpalli/piglit:precision-stmt into master

Otherwise compilation fails with: Failed to compile FS: 0:3(1): error: No precision specified in this scope for type vec4' 0:4(1): error: No precision specified in this scope for type vec4'

Signed-off-by: Tapani Pälli tapani.palli@intel.com

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