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Matt Turner authored
Generates fragment and vertex shader execution tests for the built-in functions floatBitsToInt(), floatBitsToUint(), intBitsToFloat(), and uintBitsToFloat(). Functions are tested under GLSL 1.30 + ARB_shader_bit_encoding (uses uint, must be 1.30) GLSL 1.50 + ARB_gpu_shader5 (requires 1.50) GLSL 4.00 Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> [v1] v2: Do not test subnormal values, since some hardware flushes them to zero. Fix value of smallest normalized value.
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