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In order to allow the OVR_multiview tests to run on NVIDIA's proprietary driver for sanity checking, bump all OVR_multiview shaders to GLSL 3.3. Signed-off-by:
James Hogan <james@albanarts.com> Acked-by:
Marek Olšák <marek.olsak@amd.com> Part-of: <!987>
In order to allow the OVR_multiview tests to run on NVIDIA's proprietary driver for sanity checking, bump all OVR_multiview shaders to GLSL 3.3. Signed-off-by:
James Hogan <james@albanarts.com> Acked-by:
Marek Olšák <marek.olsak@amd.com> Part-of: <!987>