[DXVK] Quake Champions loading screen defects and textures disappearing while moving
Submitted by leo..@..il.com
Assigned to Intel 3D Bugs Mailing List
Link to original bug (#109076)
Description
With the game Quake Champions running using Steam Play 3.16-4 and 3.16-5 Beta there are significant problems on loading screens: many elements of the screen are blinking constantly.
A video showing the loading problem can be seen at: https://cdn.discordapp.com/attachments/457747189616214019/524176774192693249/quackchampions001.webm
After joining a match (which takes a significant time), all textures may disappear for a brief time and reappear. This can be seen at: https://i.imgur.com/eKxdjET.jpg
In the DXVK logs (QuakeChampions_d3d11.log), the following error can be found (I copied from the log):
err: D3D11: CreateGeometryShaderWithStreamOutput: Transform feedback not supoorted by device
Which seems a bit strange as I remember there were commits about adding Transform Feedback around 2 months ago and Quake Champions still do not detect it.
I'm reporting this problem here as it was asked at: https://github.com/ValveSoftware/Proton/issues/225#issuecomment-447847290
System specifications:
Processor: Intel Core i3-6100U; Video: Intel HD Graphics 520; Architecture: amd64; Mesa: 19.0.0-devel (git-7fe4e0ad); Kernel version: 4.20.0-rc6-drm-tip-4ef95f23369b5408a57faa222c8c0f2bb8298de8+; Distribution: Xubuntu 18.04.1 amd64.
Version: git