Skip to content

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
    • Help
    • Support
    • Submit feedback
    • Contribute to GitLab
  • Sign in / Register
mesa
mesa
  • Project overview
    • Project overview
    • Details
    • Activity
    • Releases
    • Cycle Analytics
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
    • Charts
  • Issues 1,904
    • Issues 1,904
    • List
    • Boards
    • Labels
    • Milestones
  • Merge Requests 317
    • Merge Requests 317
  • CI / CD
    • CI / CD
    • Pipelines
    • Jobs
    • Schedules
    • Charts
  • Packages
    • Packages
    • Container Registry
  • Members
    • Members
  • Collapse sidebar
  • Activity
  • Graph
  • Charts
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
  • Mesa
  • mesamesa
  • Issues
  • #1396

Closed
Open
Opened Sep 25, 2019 by Bugzilla Migration User@bugzilla-migration
  • Report abuse
  • New issue
Report abuse New issue

Splice.x86_64 rendering issue - shockwave animation (regression)

Submitted by Auke-Jan Kok @auke

Assigned to Ian Romanick

Link to original bug (#64338)

Description

The Splice.x86_64 game used to render correctly, but since recently we've updated Mesa to 9.1.1 I noticed a regression.

The puzzle game shows a "shockwave" animation when the player completes a level. This shockwave is rendered afaics by a large texture that is manipulated to show a "ripple" effect across the entire screen.

Previously, this was rendering correctly on IVB. However, when I play the game now, the animation shows a monochrome texture that obscures the screen for the duration of the shockwave animation, and no ripple effect is seen.

Version: 9.1

Assignee
Assign to
None
Milestone
None
Assign milestone
Time tracking
None
Due date
None
2
Labels
bugzilla i965
Assign labels
  • View project labels
Reference: mesa/mesa#1396