Splice.x86_64 rendering issue - shockwave animation (regression)
Submitted by Auke-Jan Kok
Assigned to Ian Romanick
The Splice.x86_64 game used to render correctly, but since recently we've updated Mesa to 9.1.1 I noticed a regression.
The puzzle game shows a "shockwave" animation when the player completes a level. This shockwave is rendered afaics by a large texture that is manipulated to show a "ripple" effect across the entire screen.
Previously, this was rendering correctly on IVB. However, when I play the game now, the animation shows a monochrome texture that obscures the screen for the duration of the shockwave animation, and no ripple effect is seen.