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  • Christoph Bumiller's avatar
    nv50: make edgeflags work · d29f5554
    Christoph Bumiller authored
    It doesn't seem to be possible to set the egdeflag in the
    vertex shader, so we need to fallback to pushing vertices
    through the FIFO and use method 0x15e4 if they are used.
    
    This only works if VP does MOV OUT[X] IN[Y] where X is the
    edgeflag output, and Y is saved so we can tell the correct
    input later.
    
    The VP still writes the useless values to wasted outputs
    as punishment.
    d29f5554