• Brian Paul's avatar
    glsl: handle indirectly indexed input registers in linker · 398e046e
    Brian Paul authored
    For example, if the fragment shader reads gl_TexCoord[i] with a
    dynamic index we need to set all the InputsRead bits for all
    texcoords.  We were already doing this for shader outputs.
    Refactored the later code so inputs and outputs are handled with
    similar code.
    Fixes a swrast failure with piglit's glsl-texcoord-array.shader_test
slang_link.c 35.6 KB