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Timothy Arceri authored
This fixes compilation of some "No Mans Sky" shaders where the stringification happens in branches intended for DX12. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
28a3731e
This fixes compilation of some "No Mans Sky" shaders where the stringification
happens in branches intended for DX12.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>