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    vc4: clamp gl_PointSize to a minimum of 1.0 · 2353f7f7
    Iago Toral authored
    
    
    The OpenGL ES spec requires that the value of gl_PointSize is clamped
    to an implementation-dependent range matching what is advertised by
    GL_ALIASED_POINT_SIZE_RANGE. For VC4 this is [1.0, 512.0], but the
    hardware won't clamp to the minimum side of the range and won't render
    points with a size strictly smaller than 1.0 either, so we need to
    clamp manually. For points larger than the maximum size of the range
    the hardware clamps automatically.
    
    Fixes piglit test:
    spec/!opengl 2.0/vs-point_size-zero
    
    Reviewed-by: default avatarEric Anholt <eric@anholt.net>
    2353f7f7