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Marek Olšák authored
Some Gallium drivers were crashing, because the array was not large enough. v2: clamp the per-shader maximum in st/mesa, then sum them all up NOTE: This is a candidate for the stable branches.
15a4b6db
Some Gallium drivers were crashing, because the array was not large enough. v2: clamp the per-shader maximum in st/mesa, then sum them all up NOTE: This is a candidate for the stable branches.