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Updated date
zink: fix dynamic bo lowering for ssbo stores
!9113
· created
Feb 17, 2021
by
Mike Blumenkrantz
master
NIR
difficulty: hard
zink
Merged
12
updated
Feb 25, 2021
zink: KHR-GL46.enhanced_layouts C O N F O R M A N C E
!9271
· created
Feb 25, 2021
by
Mike Blumenkrantz
master
SPIR-V
difficulty: hard
zink
Merged
8
updated
Mar 11, 2021
zink: descriptor refactoring: the final boss
!11188
· created
Jun 04, 2021
by
Mike Blumenkrantz
difficulty: hard
zink
Merged
20
updated
Jun 16, 2021
zink: fix typo that's definitely not at all embarrassing or anything like that
!11279
· created
Jun 09, 2021
by
Mike Blumenkrantz
difficulty: hard
zink
Merged
5
updated
Jun 16, 2021
zink: decompose vertex attribs into single components when not supported
!12771
· created
Sep 08, 2021
by
Mike Blumenkrantz
difficulty: hard
zink
Merged
5
updated
Sep 14, 2021
zink: the last of the xfb fixes
!15224
· created
Mar 03, 2022
by
Mike Blumenkrantz
difficulty: hard
zink
Merged
4
updated
Apr 22, 2022
zink: add a "compact" descriptor mode
!16645
· created
May 20, 2022
by
Mike Blumenkrantz
difficulty: hard
zink
Merged
5
updated
May 25, 2022
zink: fix 64 -> 32bit shader conversions
!16669
· created
May 23, 2022
by
Mike Blumenkrantz
NIR
SPIR-V
difficulty: hard
zink
Merged
12
updated
Jun 15, 2022
tc: implement renderpass info tracking
!19077
· created
Oct 14, 2022
by
Mike Blumenkrantz
TC
difficulty: hard
gallium
performance
zink
Merged
23
updated
Oct 29, 2022
zink: improve feedback loop layout handling
!20891
· created
Jan 24, 2023
by
Mike Blumenkrantz
difficulty: hard
zink
Merged
2
updated
Jan 25, 2023
zink: synchronization cleanup
!23035
· created
May 15, 2023
by
Mike Blumenkrantz
difficulty: hard
zink
Merged
3
updated
May 25, 2023