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d3d12: Adds AV1 Decode, new formats support for Decode, Encode and Processing
!18875
· created
Sep 28, 2022
by
Sil Vilerino
VA-API
d3d12
Merged
20
updated
Jun 23, 2023
d3d12: Replace size_t with uint64_t in d3d12_video_encoder for cross-platform build
!18821
· created
Sep 26, 2022
by
Sil Vilerino
d3d12
Merged
1
updated
Sep 28, 2022
d3d12: Fix usage of %ld with PRIu64 instead for cross-platform build
!18777
· created
Sep 23, 2022
by
Sil Vilerino
d3d12
Merged
3
updated
Sep 26, 2022
d3d12: Misc video encode bugfixes to enable new GPUs
!18763
· created
Sep 22, 2022
by
Sil Vilerino
d3d12
Merged
3
updated
Sep 22, 2022
va/d3d12: Implement vaSyncBuffer for ffmpeg encode with async_depth
!18715
· created
Sep 20, 2022
by
Sil Vilerino
VA-API
d3d12
Merged
1
10
updated
Sep 22, 2022
d3d12: Initialize d3d12_video_encoder_references_manager_hevc::m_current_frame_idx.
!18654
· created
Sep 18, 2022
by
Vinson Lee
coverity
d3d12
Merged
1
updated
Sep 22, 2022
D3D12: Implement HEVC video encode and decode
!18328
· created
Aug 30, 2022
by
Sil Vilerino
VA-API
d3d12
Merged
47
updated
Sep 15, 2022
d3d12: Change displayable format logic
!18326
· created
Aug 30, 2022
by
Jesse Natalie
d3d12
Merged
1
updated
Oct 15, 2022
fix -Wmissing-braces warnings on clang
!18307
· created
Aug 29, 2022
by
Thomas Andersen
d3d12
r600
Merged
4
updated
Sep 03, 2022
d3d12: Support using the Agility SDK
!18305
· created
Aug 29, 2022
by
Jesse Natalie
d3d12
dependency
Merged
6
updated
Oct 24, 2022
gallium/va: vaDeriveImage to check PIPE_VIDEO_SUPPORTS_CONTIGUOUS_PLANES_MAP
!18300
· created
Aug 29, 2022
by
Sil Vilerino
VA-API
d3d12
gallium
Merged
1
updated
Oct 18, 2022
d3d12: Delete custom OpenGLOn12 target, add option to override libgallium_wgl.dll name
!18239
· created
Aug 24, 2022
by
Jesse Natalie
Windows
d3d12
meson
Merged
1
updated
Aug 25, 2022
microsoft/clc: Handle a null clc logger
!18127
· created
Aug 18, 2022
by
Jesse Natalie
d3d12
Merged
3
updated
Aug 20, 2022
microsoft/compiler: Discard shouldn't be marked readnone
!18034
· created
Aug 12, 2022
by
Jesse Natalie
d3d12
dozen
Merged
1
updated
Aug 19, 2022
microsoft/compiler: Support shader models up to 6.7
!18022
· created
Aug 11, 2022
by
Jesse Natalie
d3d12
dozen
Merged
5
updated
Aug 25, 2022
meson: clc compiler test only works on win32
!17934
· created
Aug 08, 2022
by
Yonggang Luo
Windows
d3d12
Merged
2
updated
Aug 10, 2022
d3d12: Fixes compile error with mingw/gcc-x64 when static linkage to runtime library
!17889
· created
Aug 04, 2022
by
Yonggang Luo
d3d12
Merged
2
updated
Aug 10, 2022
d3d12: Rewrite/rework resource state management
!17688
· created
Jul 21, 2022
by
Jesse Natalie
d3d12
Merged
14
updated
Jul 22, 2022
microsoft/compiler: Support new DXIL validator versions
!17603
· created
Jul 18, 2022
by
Jesse Natalie
NIR
d3d12
dozen
Merged
34
updated
Jul 23, 2022
d3d12: Support clip halfz
!17567
· created
Jul 15, 2022
by
Jesse Natalie
d3d12
Merged
4
updated
Jul 22, 2022
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