zink: dynamic vertex state
This substantially reduces the number of pipeline objects created.
One minor (pre-existing) issue that's more obviously exposed here: sometimes gallium passes 0 as a vertex buffer stride, and that's prohibited by spec.
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This substantially reduces the number of pipeline objects created.
One minor (pre-existing) issue that's more obviously exposed here: sometimes gallium passes 0 as a vertex buffer stride, and that's prohibited by spec.