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docs: Add some documentation of game GL buffer object mapping behavior.

Emma Anholt requested to merge anholt/mesa:docs-buffermapping into master

There are a variety of paths that apps take (this is by no means a complete enumeration, I tried to keep going until I saw repeats but eventually ran out of steam), and it should be useful to driver developers writing their pipe_transfer_map() and invalidate_resource() calls to see a bunch of the patterns without having to do performance debug on each app.

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