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freedreno/a6xx: Hit pre-compile path for frag shaders

Rob Clark requested to merge robclark/mesa:wip/precompile into master

PIPE_CAP_FORCE_PERSAMPLE_INTERP was he only reason that we weren't hitting the precompile path for frag shaders.. but we already have a way to handle this in the backend, so let's do that and get rid of one source of draw-time jank.

(Also some misc whitespace/etc)

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