nir: ffma is partially commutative
This doesn't make any real difference now, but future work (not in this series) will add a LOT of ffma patterns. Having to duplicate all of them for ffma(a, b, c) and ffma(b, a, c) is just terrible.
I was a little surprised that adding CSE support for ffma being commutative didn't have any changes. I suspect that is because the Intel driver merges multiplies and adds after CSE has run quite a few times already. There are not very many explicit calls to GLSL's fma()
in shader-db.
@jekstrand
@cwabbott0