zink: use ConstOffset for nir_tex_src_offset
Quote from the OpenGL Shading Language spec, version 4.40, section 8.9.2 "Texel Lookup Functions":
The offset value must be a constant expression.
So, until we start consuming SPIR-V shaders, it seems we don't need to deal with non-constant offsets.
This means we can avoid lowering this away in some cases.
Closes: #4039 (closed)
Edited by Erik Faye-Lund