The source project of this merge request has been removed.
mesa: glProgramBinary add ProgramResourceHash
reduce search ProgramResource time(E.g glGetUniformLocation) when use glProgramBinary
Currently if we use glAttachShader, glLinkProgram the way,!3313 (merged)
Submission have add ProgramResourceHash to reduce search ProgramResource time.
But we use glProgramBinary the way not ProgramResourceHash issue #2203 (closed) Should still exist.
Signed-off-by: cheyang cheyang@bytedance.com