v3d: use job's nr_cbufs field
Instead of computing the number of color buffers in the start binning function, just use the job's nr_cbufs, which already contains that value.
This is something I forgot to include when submitted !7816 (merged).
Instead of computing the number of color buffers in the start binning function, just use the job's nr_cbufs, which already contains that value.
This is something I forgot to include when submitted !7816 (merged).