driconf: add workaround for Enter The Gungeon
Quoting a comment on the bug report:
I suspect the shader is incorrect.
When a (conditional) discard is executed then control flow becomes non-uniform, meaning that subsequent implicit derivatives required for the texture operation are not computed correctly.
Using glsl_correct_derivatives_after_discard
fixes it. Note
that for radeonsi this requires LLVM master to work properly.
Closes: #1386 (closed)