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d3d12: add DXGI winsys

Erik Faye-Lund requested to merge kusma/mesa:d3d12-winsys into master

This merge-request does two things:

  1. Implements support for D3D12 specific DXGI-swapchain based winsys. This allows us to perform zero-copy rendering to a swapchain instead of doing a CPU copy.
  2. Adds a libgl-d3d12 target that always uses the D3D12 driver and doesn't implement the OpenGL32.DLL interfaces. This allows us to reduce the code-size of the driver quite a bit.

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