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lima: add support for depth/stencil FBO attachments and textures

Vasily Khoruzhick requested to merge anarsoul/mesa:lima-zsbuf into master

Hardware supports writing back Z/S buffers and sampling from them, so add support for it.

This branch also fixes intermittent issue with rendering when load is PP-bound. Looks like tile buffer for GP is somehow used in subsequent PP job, so make it per-job. The issue was discovered while running shadow glmark2 demo.

Edited by Vasily Khoruzhick

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