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NIR NOLTIS (instruction selection), v3d use of it

Emma Anholt requested to merge anholt/mesa:v3d-noltis into main

@idr has been working on rewriting backend codegen in i965 based on nir_search, and I happened to be working on the other half of the instruction selection problem: given a bunch of possible instructions to generate for groups ("tiles") of NIR instructions, which ones should we pick?

Right now the v3d backend conversion is not pretty, but I think with idr's work we can end up with something very nice for less-orthogonal architectures (v3d doesn't have a lot of opportunities for selection, but vc4 certainly does).

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