GLSL - SSBO writable bitmask for pipe_context::set_shader_buffers
RadeonSI would like to know whether a shader buffer being bound is going to be used with loads only or loads+stores.
Due to an influx of spam, we have had to impose restrictions on new accounts. Please see this wiki page for instructions on how to get full permissions. Sorry for the inconvenience.
RadeonSI would like to know whether a shader buffer being bound is going to be used with loads only or loads+stores.