nir: reuse existing psiz-variable
For shaders where there's already a psiz-variable, we should rather reuse it than create a second one. This can happen if a shader writes gl_PointSize, but disables GL_PROGRAM_POINT_SIZE.
Fixes: 878c9428 ("nir: add lowering-pass for point-size mov") Reviewed-by: Alyssa Rosenzweig alyssa.rosenzweig@collabora.com