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zink: track program usages for each shader

Mike Blumenkrantz requested to merge zmike/mesa:zink-shader_tracking into master

when shaders are created and destroyed in large numbers, the same pointers get reused for different shaders, which can lead to bad lookups in the program_cache hash table.

now each shader tracks its program usage to automatically remove itself from that program in order to avoid hash collisions

fixes #3053 (closed)

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