zink: lower b2b to b2i
Zink requires 1-bit booleans, but this requirement was missed before b2b1s started getting automatically inserted. Let's lower these away, to avoid piglit regressions.
Fixes the following piglits:
- shaders@glsl-vs-if-bool
- spec@!opengl 2.0@vertex-program-two-side
Fixes: c217ee8d ("nir: Insert b2b1s around booleans in nir_lower_to")
Closes: #2902 (closed)
Edited by Erik Faye-Lund