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intel/fs: Don't delete coalesced MOVs if they have a cmod

Shader-db results on ICL:

total instructions in shared programs: 17133088 -> 17133287 (<.01%)
instructions in affected programs: 61300 -> 61499 (0.32%)
helped: 0
HURT: 199

This means it's likely fixing 199 bugs. :-) All the changed shaders are in Mad Max. It's surprisingly difficult to get the back-end compiler to generate a pattern that hits this we don't tend to emit a lot coalescable MOVs. The pattern in Mad Max that's able to hit is fsign(fsat(x)) under the right conditions.

Closes: #2820 (closed)

Edited by Faith Ekstrand

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