No idea if any application actually makes use of so many, but I have no better idea how to use the other ubos for. Shader constants can be included in the driver constbuf we already have as there is still enough space for that.
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No idea if any application actually makes use of so many, but I have no better idea how to use the other ubos for. Shader constants can be included in the driver constbuf we already have as there is still enough space for that.