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turnip: shader blit path

Jonathan Marek requested to merge flto/mesa:turnip into master

This is my project for this week, a rewrite of the tu_blit.c I wrote a few months ago, now with a shader clear path to be able to deal depth/stencil aspect masks and depth/stencil clears for sysmem rendering. It will allow copy and non-GMEM clear of MSAA resources, which 2D blit path also can't do.

Edited by Jonathan Marek

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