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Revert "radv: fix creating unlinked shaders with ESO when nextStage is 0"

Samuel Pitoiset requested to merge hakzsam/mesa:radv_revert_nostage_change into main

This is actually unnecessary. nextStage=0 means it's the last stage. Looks like the specification was too vague and we misinterpreted it. It's going to be clarified and VKCTS will be fixed.

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