freedreno/ir3: fix flat shading again
These days ctx->inputs
is the split scalar input components and
ir->inputs
is the full vecN. This got fixed in the load_input case,
but the load_interpolated_input case was missed.
Fixes: bdf6b701 ("freedreno/ir3: re-work shader inputs/outputs") Signed-off-by: Rob Clark robdclark@chromium.org