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d3d12: Video Encode H264/HEVC - Store L0/L1 active nums at time to encode them in the headers

Sil Vilerino requested to merge sivileri/mesa:fix_l0l1_active_minus1 into main

What does this MR do and why?

Fixes a bug introduced in !30908 (merged) where the PPS generated in the bitstream will mismatch what the frontend sends for num_ref_idx_l0_active_minus1 and num_ref_idx_l1_active_minus1.

cc @jenatali

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