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lavapipe: fix mesh+task binding with shader objects

Mike Blumenkrantz requested to merge zmike/mesa:lavapipe-mesh into main

What does this MR do and why?

lavapipe: fix mesh+task binding with shader objects

if mesh and task shaders are bound separately, and if they have different
workgroup sizes, the setting of workgroup size will be broken if
set during shader bind

this must be deferred to draw time to pull the correct values

cc: mesa-stable

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