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compiler/glcpp: don't recalculate macro

What does this MR do and why?

compiler/glcpp: don't recalculate macro

The original code has a private helper called in one place doing a
lookup that it's parent has already done, which could be null, except
that the parent verified that it isn't. Instead, let's pass the pointer
from the parent and assert it's non-null in the child for good
measure/documentation.

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