swr/rast: bypass size limit for non-sampled textures
This fixes a bug where SWR will fail to render in cases with large buffer allocations, e.g. very large meshes whose vertex buffers exceed 2GB
Edited by Alok Hota
This fixes a bug where SWR will fail to render in cases with large buffer allocations, e.g. very large meshes whose vertex buffers exceed 2GB