swr/rast: bypass size limit for non-sampled textures
This fixes a bug where SWR will fail to render in cases with large buffer allocations, e.g. very large meshes whose vertex buffers exceed 2GB
Edited by Alok Hota
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This fixes a bug where SWR will fail to render in cases with large buffer allocations, e.g. very large meshes whose vertex buffers exceed 2GB