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swr/rast: bypass size limit for non-sampled textures

Alok Hota requested to merge ahota/mesa:large_texture_buffer_fix into master

This fixes a bug where SWR will fail to render in cases with large buffer allocations, e.g. very large meshes whose vertex buffers exceed 2GB

CC: mesa-stable@lists.freedesktop.org

Edited by Alok Hota

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