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isl: prefer TILE64 when possible

Rohan Garg requested to merge shadeslayer/mesa:review/prefer_tile64 into main

What does this MR do and why?

TILE64 gives us better performance than TILE4 on modern platforms, so
lets prefer it over TILE4.

The only cases where we have to prefer TILE4 is on single sampled
surfaces that have compression disabled.

Closes: mesa/mesa#1116

Signed-off-by: Rohan Garg <rohan.garg@intel.com>

results

/cc @fjdegroo

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