anv: expose VK_MESA_image_alignment_control
What does this MR do and why?
Our implementation is a no-op for the following reasons :
- ISL always tries to go for the smallest tiling mode (see isl_surf_choose_tiling())
- In the few cases where we need to use Tile64 for compression workarounds, VK_MESA_image_alignment_control doesn't require use to disable compression
- vkd3d-proton has the ability to disable compression using VK_EXT_image_compression_control, disabling Tile64 requirements and ensuring ISL can select a 4k tiling mode
So vkd3d-proton should always be able to get a 4k tiling mode if it wants to.
Includes !29167 (merged)