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mesa/st: don't use serialized_nir for cached shaders

Mike Blumenkrantz requested to merge zmike/mesa:st-fix into main

What does this MR do and why?

mesa/st: don't use serialized_nir for cached shaders

serialized_nir doesn't exist here, so just use the cached nir

fixes #11051

Fixes: 5eb0136a3c5 ("mesa/st: when creating draw shader variants, use the base nir and skip driver opts")

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