Skip to content

mesa: clamp binary pointer in ShaderBinary if length==0

Mike Blumenkrantz requested to merge zmike/mesa:sb into main

What does this MR do and why?

mesa: clamp binary pointer in ShaderBinary if length==0

this pointer is only valid if length is valid

fixes dEQP-GL45-ES3.functional.negative_api.shader.shader_binary with
glthread enabled

fixes #10915

cc: mesa-stable

Merge request reports