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d3d12: Do not use PIPE_BIND_DISPLAY_TARGET for d3d12_video_buffer

Sil Vilerino requested to merge sivileri/mesa:d3d12_no_display_target_video into main

Do not use PIPE_BIND_DISPLAY_TARGET when creating the underlying resource in d3d12_video_buffer.

Prevents an issue where using such bind flag will hit assert(res->base.b.format == PIPE_FORMAT_R16G16B16A16_FLOAT) on video buffer creation on debug builds.

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