radv: add NGG support with ESO and allow it on GFX11
Based on !27722 (merged), !27699 (merged) and !27632 (merged).
Decided to do GFX11 first because everything is NGG and it's simpler. GFX10/GFX10.3 should be fairly easy to add after that.
Based on !27722 (merged), !27699 (merged) and !27632 (merged).
Decided to do GFX11 first because everything is NGG and it's simpler. GFX10/GFX10.3 should be fairly easy to add after that.