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driconf: Apply dual color blending workaround to Dying Light

Sviatoslav Peleshko requested to merge GL/mesa:fix_dying_light_lighting into main

The game uses shader with location=0 and location=1 outputs where it wants dual source blending and should've used location=0, index=0 and location=0, index=1.

Closes: #10413 (closed)

cc @tpalli

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