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glthread: decrease memory footprint of GL calls, cleanups and some fixes

Marek Olšák requested to merge mareko/mesa:glthread-callsize-opts into main

The biggest change is that the memory footprint of GL calls is decreased substantially. In one viewperf case (which could be the most extreme case), the number of written glthread slots per frame is decreased by 51%, and thus the number of filled batches per frame is decreased by the same number.

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